Hey all,
I thought I'd throw up a couple of links talking about the new Unreal 3 engine (shown at GDC2004) that will be running our nexgen videogames (and hopeful our rendering software). They're using things like realtime soft shadow, SSS, glossy, displacement, GI (spherical harmonic lighting & RT ambient occlusion), HDR lighting, etc. Basically everything we get to do now in vray, and then some, will be able to be done realtime next year or so (and on our TVs with nextbox or PS3's.) I can just imagine now telling my kids how we use to have to wait 10 hour just one pretty picture.
Anyhow here's the links...
http://archive.gamespy.com/gdc2004/unrealengine3/
http://www.homelanfed.com/index.php?id=21751
and here’s a link to an older (last year) UR3 demo video but not the one from this year GDC. Can’t wait to see that one thought.
http://www.hardwired.hu/dl.hw?id=1976&dl=1
Some crazy stuff here. I know Microsoft has been working of this stuff for a while now (probably for DX10) but I didn't think we'd be seeing it a game engine so soon. Here's a link to a old tech PPT from back at GDC2002
http://www.microsoft.com/corpevents/...edAreaLighting.
So whats next folks, realtime Incident Light Fields.
(P.S. Vlado: when do you think we can see some hardware acceleration in vray. I think your new light mapping would be a good candidate for realtime use. I know, wishful thinking
)
I thought I'd throw up a couple of links talking about the new Unreal 3 engine (shown at GDC2004) that will be running our nexgen videogames (and hopeful our rendering software). They're using things like realtime soft shadow, SSS, glossy, displacement, GI (spherical harmonic lighting & RT ambient occlusion), HDR lighting, etc. Basically everything we get to do now in vray, and then some, will be able to be done realtime next year or so (and on our TVs with nextbox or PS3's.) I can just imagine now telling my kids how we use to have to wait 10 hour just one pretty picture.
Anyhow here's the links...
http://archive.gamespy.com/gdc2004/unrealengine3/
http://www.homelanfed.com/index.php?id=21751
and here’s a link to an older (last year) UR3 demo video but not the one from this year GDC. Can’t wait to see that one thought.
http://www.hardwired.hu/dl.hw?id=1976&dl=1
Some crazy stuff here. I know Microsoft has been working of this stuff for a while now (probably for DX10) but I didn't think we'd be seeing it a game engine so soon. Here's a link to a old tech PPT from back at GDC2002
http://www.microsoft.com/corpevents/...edAreaLighting.
So whats next folks, realtime Incident Light Fields.

(P.S. Vlado: when do you think we can see some hardware acceleration in vray. I think your new light mapping would be a good candidate for realtime use. I know, wishful thinking

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