Is there any way to do this?
I have a scene in a bathroom with a his/hers on opposite sides, and i wanted to do a depth of field shot which looks at one sink and then focuses on the one behind the camera on the opposite wall, as seen in the mirror. Trying to see if it's possible to do the depth of field in post.
I tried using a falloff map with distance blend & the mirrors excluded from the override material, but the issue is that it calculates it from the camera position and not the traced ray length - so everything seen in the mirror is pure white as it's read as a negative amount.
Is there a solution for this beyond rendering DOF in camera? - it's early enough that I want to work around technical issues and in-camera dof looks nearly good enough with a reasonable render time.. but to get it perfectly clean starts to get a bit silly.
I have a scene in a bathroom with a his/hers on opposite sides, and i wanted to do a depth of field shot which looks at one sink and then focuses on the one behind the camera on the opposite wall, as seen in the mirror. Trying to see if it's possible to do the depth of field in post.
I tried using a falloff map with distance blend & the mirrors excluded from the override material, but the issue is that it calculates it from the camera position and not the traced ray length - so everything seen in the mirror is pure white as it's read as a negative amount.
Is there a solution for this beyond rendering DOF in camera? - it's early enough that I want to work around technical issues and in-camera dof looks nearly good enough with a reasonable render time.. but to get it perfectly clean starts to get a bit silly.
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