Hi everbody,
my name Joe Wälter and I am currently studying Digital Film Making/3D Animation in Bochum, Germany.
For my Honours Thesis I am going to research the chances of the Oculus Rift to be used as a cheap but efficient Virtual Reality Device for architectural visualizations.
My methodology consists mainly of two different approaches:
I have created an interior visualization of an office, which I am going to present to a small audience in three steps:
1. As “bare” photorealistic renderings, printed on photo paper
2. As photorealistic 360° panoramic renderings, which can be explored with the Oculus rift. This presentation reacts to head-tracking and supports 3d stereoscopy.
3. As an interactive VR-Environment, programmed in Unity3D. The benefits are the same as in step 2 plus the user can move and interact with the environment (e.g. open doors) with a wireless game controller. Disadvantage: Not as (photo)realistic as the renderings.
With this approach I want to work out whether the Oculus is an enrichment to a potential customer by investigating, how they react to different kinds of presentations.
My second approach aims at the technical background – will there be enough support by the developers/communities and are 3d artists interested in producing VR content at all.
For this purpose I am asking you:
If you could spend 10 minutes of your time to answer some questions about VR in 3d visualization, I’d be truly grateful. You can even participate, if you haven’t made experiences with VR yet.
http://www.sogosurvey.com/k/RQsQVUPXsRsPsPsP
The survey is completely anonymous and the collected information will only be used for this work.
Thank you all in advance.
Joe
P.S.: Feel free to ask me anything about this.
my name Joe Wälter and I am currently studying Digital Film Making/3D Animation in Bochum, Germany.
For my Honours Thesis I am going to research the chances of the Oculus Rift to be used as a cheap but efficient Virtual Reality Device for architectural visualizations.
My methodology consists mainly of two different approaches:
I have created an interior visualization of an office, which I am going to present to a small audience in three steps:
1. As “bare” photorealistic renderings, printed on photo paper
2. As photorealistic 360° panoramic renderings, which can be explored with the Oculus rift. This presentation reacts to head-tracking and supports 3d stereoscopy.
3. As an interactive VR-Environment, programmed in Unity3D. The benefits are the same as in step 2 plus the user can move and interact with the environment (e.g. open doors) with a wireless game controller. Disadvantage: Not as (photo)realistic as the renderings.
With this approach I want to work out whether the Oculus is an enrichment to a potential customer by investigating, how they react to different kinds of presentations.
My second approach aims at the technical background – will there be enough support by the developers/communities and are 3d artists interested in producing VR content at all.
For this purpose I am asking you:
If you could spend 10 minutes of your time to answer some questions about VR in 3d visualization, I’d be truly grateful. You can even participate, if you haven’t made experiences with VR yet.
http://www.sogosurvey.com/k/RQsQVUPXsRsPsPsP
The survey is completely anonymous and the collected information will only be used for this work.
Thank you all in advance.
Joe
P.S.: Feel free to ask me anything about this.
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