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Oculus Rift for architectural visualizations

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  • #16
    cryengine 3 to be $10 a month and require no royalties on commercial use

    http://www.gamespot.com/articles/cry.../1100-6418427/

    comes in may. Still a lot of work to get something in-engine, but it's the only one that looks good enough that wont take royalties from whatever the client pays for it (UE4 requires 5%, not sure how to work that out for a flat rate installation fee as a sales tool).

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    • #17
      Originally posted by cubiclegangster View Post
      UE4 requires 5%, not sure how to work that out for a flat rate installation fee as a sales tool.
      Covered in their FAQ:

      • Are any revenue sources royalty-free?

        No royalties are due on the following:
        • Ancillary products, including t-shirts, CDs, plushies, action figures and books. The exception is items with embedded data or information, such as QR codes, that affect the operation of the product.
        • Consulting and work-for-hire services using the engine. This applies to architects using the engine to create visualizations as well as consultants receiving a development fee.
        • Linear media, including movies, animated films and cartoons distributed as video.
        • Cabinet-based arcade games and amusement park rides.
        • Truly free games and apps (with no associated revenue).

      Ben Steinert
      pb2ae.com

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      • #18
        consider me corrected. both are now viable options, and both are dirt cheap.

        I think UE4 has the better tools to go from max to engine. will have to have a look at it.

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        • #19
          Interesting discussion, we are also looking into real-time solutions to show our products. How do UE and CryEngine fare with mobile devices? Had done a few tests with Unity and seems pretty straightforward.

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          • #20
            And for something more in topic, Facebook buys Oculus Rift https://www.facebook.com/zuck/posts/10101319050523971.

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