Challenge for you...well, for me really, but wondered what ideas you might have
I have an animation with a closeup of a record spinning on a turntable. The camera is locked off, but I need to simulate the look of the vinyl record going round and round.
I have the geometry, but am wondering what approach to take with the texturing. At the moment, I have a 'tile' map in the bump slot (at 100%) of a black, reflective material. I have set anisotropy to about 0.5. Its looking *ok* but wondering how I can achieve the look of the record spinning. I guess a tiny bit of distortion on the geometry of the record, as though it has been warped a bit?
- related to this question, how can I 'lock' the UVW mapping of an object so that even if my object (record) spins, the mapping remains fixed?
I have an animation with a closeup of a record spinning on a turntable. The camera is locked off, but I need to simulate the look of the vinyl record going round and round.
I have the geometry, but am wondering what approach to take with the texturing. At the moment, I have a 'tile' map in the bump slot (at 100%) of a black, reflective material. I have set anisotropy to about 0.5. Its looking *ok* but wondering how I can achieve the look of the record spinning. I guess a tiny bit of distortion on the geometry of the record, as though it has been warped a bit?
- related to this question, how can I 'lock' the UVW mapping of an object so that even if my object (record) spins, the mapping remains fixed?
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