I have a very large terrain file of a golf course with mountains. It's in Max format or DEM (which doesn't import.) I've tried optimizing it: have reduced vertices and ploys, welded vertices, crunched it, etc. however it still has hundreds of T faces. I've tried running Populate Terrain and even that doesn't work on this file. I'm thinking that I might be able to run a conform with a plane set over it but seems to hang.
On top of this, I can't seem to be able to paint it as well.
Does anyone have any suggestions on cleaning and optimizing this type of mesh?
Thanks!
On top of this, I can't seem to be able to paint it as well.
Does anyone have any suggestions on cleaning and optimizing this type of mesh?
Thanks!
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