Hi,
I'm struggling with the uwv map modifier and I'm hoping someone here has a good idea what to do, I have some textures with a specific dimension that I have uvw mapped my 2500 boards with (wood facade), each element has different height and width so I cant use a scripts that fits uvw on all boards. So I thought I could map all with box and the correct dimension and later on use a script who center all gizmos to each objects center. Have searched all over the internet but I have not come up to anything good yet. 3dsmax listener doesn't show anything while pushing center on the uvwmap and this makes everything a bit harder.
So I thought someone here could have a good clue about this, I cant be the first who want a simple script like this. Just center the gizmo in a uwv map modifier on multiple objects.
I'm struggling with the uwv map modifier and I'm hoping someone here has a good idea what to do, I have some textures with a specific dimension that I have uvw mapped my 2500 boards with (wood facade), each element has different height and width so I cant use a scripts that fits uvw on all boards. So I thought I could map all with box and the correct dimension and later on use a script who center all gizmos to each objects center. Have searched all over the internet but I have not come up to anything good yet. 3dsmax listener doesn't show anything while pushing center on the uvwmap and this makes everything a bit harder.
So I thought someone here could have a good clue about this, I cant be the first who want a simple script like this. Just center the gizmo in a uwv map modifier on multiple objects.
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