i know this has been discussed before, and the general consensus has been houdini is not ideal for the kind of jobs youd generally use 3dsmax or maya for, and is really suited to TD's doing vfx.
ive heard its clunky for modelling, difficult to pick up, a bit crap for general animation, but extremely powerful, especially for particles, dynamics etc. however you need to have a real programmers brain to get a decent result from it.
having watched a few of the intro tutorials and demos for r13, and read that they are in the process of improving the ui to be more -standard- and that the modelling tools in particular have improved a lot recently, im wondering if these observations are still so valid for the latest releases?
youd think not looking at side effects website. definitely marketed as a full dcc package.
they have an excellent pricing structure, very enthusiastic development, lots of free training material, actual real customer service, and most important of all.. they are NOT AUTODESK.
ive let my subscription slide, and im at a crunch point since they decided to discontinue upgrades. max (whatever AD might say now) seems to be being gradually sent out to pasture, and if i want to continue to pursue top of the line 3d (in whatever industry) changes are gonna be needed medium term. so thats either maya or something else. maya has always given me a headache, it doesnt yet do much that you cant (at a push) do in max, and again im at the mercy of the least customer-centric company on the planet.
im considering that houdini might be a good one to learn, since it seems to have all the things they are now -not- adding to max, as long as i can find a good way to inter-operate between the two, or, eventually replace max altogether. thoughts?
ive heard its clunky for modelling, difficult to pick up, a bit crap for general animation, but extremely powerful, especially for particles, dynamics etc. however you need to have a real programmers brain to get a decent result from it.
having watched a few of the intro tutorials and demos for r13, and read that they are in the process of improving the ui to be more -standard- and that the modelling tools in particular have improved a lot recently, im wondering if these observations are still so valid for the latest releases?
youd think not looking at side effects website. definitely marketed as a full dcc package.
they have an excellent pricing structure, very enthusiastic development, lots of free training material, actual real customer service, and most important of all.. they are NOT AUTODESK.
ive let my subscription slide, and im at a crunch point since they decided to discontinue upgrades. max (whatever AD might say now) seems to be being gradually sent out to pasture, and if i want to continue to pursue top of the line 3d (in whatever industry) changes are gonna be needed medium term. so thats either maya or something else. maya has always given me a headache, it doesnt yet do much that you cant (at a push) do in max, and again im at the mercy of the least customer-centric company on the planet.
im considering that houdini might be a good one to learn, since it seems to have all the things they are now -not- adding to max, as long as i can find a good way to inter-operate between the two, or, eventually replace max altogether. thoughts?
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