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What are your most-used Scripts?

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  • #16
    FilepathFinder it is a power tool for working with asset files in 3ds Max.
    With FilepathFinder you can easy find, collect and sort asset files.
    Utility supports XRefs of all types and processes all XRefs scenes linked to current.
    Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
    Also the FilePathFinder can help you quick find objects or materials and textures by asset links.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #17
      Sergo scripts are the single most used for me.
      The quick rotate tools
      3 Point scale
      3 Point rotate
      Select first vertex (makes finding the break in a broken spline easy).
      Tape coordinate system


      Relink bitmaps
      VMC

      Soulburn - Find instances (invaluable)
      Soulburn - Attach selected objects (although this seems to be playing up)

      AutoMultiMatte

      Image Comp Helper

      And the populate tools (the terrain one is so good).
      James Burrell www.objektiv-j.com
      Visit my Patreon patreon.com/JamesBurrell

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      • #18
        FindInstances - click a button and get all direct instances of it (Soulburn Scripts!)
        OpenGL Previews - Create previz animations for multiple cameras easily (just walk away for 20m)
        GetSelectedMaterial - Instantly loads the selected object's material in the material editor. Select your object assign this script to a keyboard shortcut (CTRL+Shift+G works great).
        Rendermask - Can't go a job without this one in the slightest. Wish he'd ditch the exe installer though.
        Teague Scene Checker - Just general scene optimization and information.
        Cleaner
        VMC
        Relink Bitmaps
        - For switching between home and work
        Last edited by MoonDoggie; 28-03-2014, 03:19 PM.
        Colin Senner

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        • #19
          ALL of the above and also this: Batch Cam 2 : http://www.scriptspot.com/3ds-max/sc...amera-render-2

          Cant live without it, basically like batch render but loads better.
          Mainly for me auto submitting to backburner without having to use the 'submit job' dialog. When you have 20 odd cameras to all send to render, this does it in one click instead of 200.
          Also using tags/syntax (not sure the correct name) to name render output, which is amazing and cant believe it isn't already a function in max??

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          • #20
            VrayMtlUtilities - this script let you easy to adjust vray material subdivs value and off the Use interpolation, wheter for selected object or apply for whole scene

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            • #21
              Originally posted by Jerry View Post
              VrayMtlUtilities - this script let you easy to adjust vray material subdivs value and off the Use interpolation, wheter for selected object or apply for whole scene
              Check Olly's VMC (VrayMaterialControl) which does all this and more .
              Colin Senner

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              • #22
                Great thread, lots of scripts I didn't know about.

                Automat - A free script that I just recently uploaded to ScriptSpot. Lots of modeling and workflow tools. Script launcher. etc.
                http://www.scriptspot.com/3ds-max/sc...workflow-tools

                UVPipe
                If you use UVLayout then this is a big timesaver.
                http://www.scriptspot.com/3ds-max/sc...e-mod-by-miauu

                Deformed Edges - A specialty script for adding wear to edges, but for what I do I love it; probably a lot less valuable for rendering high-end architectural work.
                http://www.scriptspot.com/3ds-max/sc...deformed-edges

                Roxify -A great starting point for polygonal modeling.
                http://jokermartini.com/


                SolidRocks - This is my starting point for most of my renderings.
                Teague Scene Checker - Just starting to use this one.
                RappaTools - Still experimenting with this one but learning to love a few of the tools. In some ways it's encouraged me to use some of the built-in tools I've neglected because it makes them more accessible.
                Steve Burke
                www.burkestudios.com

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                • #23
                  Originally posted by MoonDoggie View Post
                  Check Olly's VMC (VrayMaterialControl) which does all this and more .
                  This script is amazing. The ability to change all scene material values in one click is very, very nice. Saves a lot of time and great for doing quick test renders and quickly ramping up settings for finals.
                  Alex York
                  Founder of Atelier York - Bespoke Architectural Visualisation
                  www.atelieryork.co.uk

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                  • #24
                    Yeah Im finding it super useful alongside the use of 'divide shading rate' turned off in vray3. Importing models and being able to adjust material subdiv settings on selected objects is a godsend.
                    James Burrell www.objektiv-j.com
                    Visit my Patreon patreon.com/JamesBurrell

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                    • #25
                      I have hotkeys for the following Drag&Drops:

                      (
                      $.connectEdgeSegments = 1
                      $.EditablePoly.ConnectEdges ()
                      )
                      (
                      $.connectEdgeSegments = 2
                      $.EditablePoly.ConnectEdges ()
                      )
                      (
                      $.connectEdgeSegments = 3
                      $.EditablePoly.ConnectEdges ()
                      )
                      (
                      $.EditablePoly.MakePlanarIn #X
                      )
                      (
                      $.EditablePoly.MakePlanarIn #Y
                      )
                      (
                      $.EditablePoly.MakePlanarIn #Z
                      )

                      I love Outliner, though I guess if I get Max 2015 I won't need it anymore. I'm always using Neil Blevin's Material mover, and have buttons to run it with and without dialog. Love his Name Manager too. When doing character animation The Puppet Tool is great. And I use Visual Pivot a lot...
                      - Geoff

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                      • #26
                        I like the drag and drop scripts Geoff. They are super simple but these are things I do a million times a day. Clever.
                        Steve Burke
                        www.burkestudios.com

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                        • #27
                          Found a nice one this morning:

                          Detach by Material ID: http://www.scriptspot.com/3ds-max/sc...by-material-id

                          Very useful when you have an imported SketchUp model for example and there are loads of multisub materials applied to merged meshes. With this you can quickly explode everything by mat ID and it automatically applies the base material, not the mutlisub, to each object. Very nice for cleaning up models.
                          Alex York
                          Founder of Atelier York - Bespoke Architectural Visualisation
                          www.atelieryork.co.uk

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                          • #28
                            Where can I find John O'Connell's subdivs by glossy script?
                            Chris Jackson
                            Shiftmedia
                            www.shiftmedia.sydney

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                            • #29
                              Originally posted by jacksc02 View Post
                              Where can I find John O'Connell's subdivs by glossy script?
                              I think you should find it...
                              Here...

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