I have a dome light with an HDR loaded.
I want the reflections, diffuse, and specular from this light.
I want to get rid of the black lower half appearing in the reflections without changing the dome or adding another one...
Vray HDR map cropping seems to still not be working yet, so that is not really a fix now.
I've tried a few tests with Env override and max environment BG, but what is the best way
to achieve this without having the use a second light, or a second map for the BG?
When I use a Vray color map for the env it works, but then I lose all the reflections from the window glass. (maybe this is correct??)
For this reason, I am wanting to comp the BG in Photochop.
Thanks in advance.
I want the reflections, diffuse, and specular from this light.
I want to get rid of the black lower half appearing in the reflections without changing the dome or adding another one...
Vray HDR map cropping seems to still not be working yet, so that is not really a fix now.
I've tried a few tests with Env override and max environment BG, but what is the best way
to achieve this without having the use a second light, or a second map for the BG?
When I use a Vray color map for the env it works, but then I lose all the reflections from the window glass. (maybe this is correct??)
For this reason, I am wanting to comp the BG in Photochop.
Thanks in advance.