So, I must have had my feelings hurt, or something. I am working on an exterior architectural illustration and I mocked up a gray scale render, showing the view, and showing the composition. I have the entrance in light, sitting nicely on the bottom right third. The door is set back and dark, so it makes for nice contrast to draw the viewer into the house. The garage is about 30 degrees off the main front, so I have that in slight shadow; the sun is over my right shoulder. Also, I have more sky than foreground, so my horizon is on the lower third.
When I got this project the starchitect said that the owner didn't like the renderings they were giving her, so based on my portfolio they want me to do it. He gave me the renders they were doing, and let me tell you, they were bad. Not only where they really low quality, they had no composition. The front door was smack dab in the middle of the scene, horizon was smack dab in the middle of the render, and there was absolutely no contrast. When the architect told me that they want the same everything (view, lens, lighting) I prepared myself for disappointment.
After I send my gray scale proof, the architect said, "never have any of the image in shadow... you never do that!" as if I have no clue what I do. Now, long story short, does anyone have any theory on shadow in composition? Maybe I read it somewhere, or maybe I just like it, but I try to use light/shadow to draw the viewer to where I want them to go. I try to use a rule of thumb 2/3 light, 1/3 shadow, unless I want to break that rule for drama.
If the image looked awesome I would have learned something, but following his lead, it looks bad. It's flat, there is nowhere for the eye to land, and it's terribly boring.
When I got this project the starchitect said that the owner didn't like the renderings they were giving her, so based on my portfolio they want me to do it. He gave me the renders they were doing, and let me tell you, they were bad. Not only where they really low quality, they had no composition. The front door was smack dab in the middle of the scene, horizon was smack dab in the middle of the render, and there was absolutely no contrast. When the architect told me that they want the same everything (view, lens, lighting) I prepared myself for disappointment.
After I send my gray scale proof, the architect said, "never have any of the image in shadow... you never do that!" as if I have no clue what I do. Now, long story short, does anyone have any theory on shadow in composition? Maybe I read it somewhere, or maybe I just like it, but I try to use light/shadow to draw the viewer to where I want them to go. I try to use a rule of thumb 2/3 light, 1/3 shadow, unless I want to break that rule for drama.
If the image looked awesome I would have learned something, but following his lead, it looks bad. It's flat, there is nowhere for the eye to land, and it's terribly boring.
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