Just wanted to check if anybody else has this before I report this as a bug at AD:
Pick any mesh and go to subobject level (like vertex), chose some vertices, open the transform type-in, enter some new value somewhere and hit enter (not using the spinners). In my case, the vertices are moved, but the mesh does not change. The mesh DOES change, when I use the spinners. This is just a display problem: rendering always gives the correct result and after the render, or when switching viewports, etc. the mesh is updated.
Config: Win7, 64bit (up2date), Latest NVidia drivers, 2x GTX680, Max2014Design 64bit (up2date)
Pick any mesh and go to subobject level (like vertex), chose some vertices, open the transform type-in, enter some new value somewhere and hit enter (not using the spinners). In my case, the vertices are moved, but the mesh does not change. The mesh DOES change, when I use the spinners. This is just a display problem: rendering always gives the correct result and after the render, or when switching viewports, etc. the mesh is updated.
Config: Win7, 64bit (up2date), Latest NVidia drivers, 2x GTX680, Max2014Design 64bit (up2date)
Comment