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  • Maybe a problem...

    but I'll put it here in case it's not V-ray specific.

    So, using latest nightly build, and am really struggling with some "missing maps."
    I use the normal scripts that usually work fine to check for them, but everywhere I check, no maps are actually missing.

    So, I also have "check for missing bitmaps" checked, and when I hit render, the render proceeds as if all is good.
    However, as soon as the slave tries to join (shortly after LC) missing maps rendering aborted appears in the v-ray log.

    I've checked all the damn v-ray related logs I can find on the workstation and the slave, and find no clue to the issue.
    It still happens when tested using a material override on everything.


    1. If V-ray is clever enough to know that, why can't it also report the details of the "missing" stuff?
    2. How can I discover this without spending a !#$%& day?

    Thanks in advance, sorry, my anger tank just overflowed
    Last edited by voltron7; 25-04-2014, 03:27 PM.

  • #2
    okay, got it sorted.

    After hours of screwing around trying to find the missing maps in the log text files to no avail.
    I was just about to give up (or break something) and I opened the spawner log, one more time and this time, the missing crap was listed!
    FYI: There were a few vrayproxies and bitmaps missing, (no missing plugins.)

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    • #3
      The missing stuff is listed in the V-Ray log, but you are not the only one that has complained that it is hard to find it. It is on the "to do" list to send all the info back to the master machine and show it there.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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