Ok, I'm sure you guys are going to think I'm a fool or something, but everybody in this forum seems to be really passionate about what they're doing.
Every body comes here for any technical question about vray and 3d and most of the time finds the answer. But I'm starting to be a little worried about the obsession we have to get ultra realistic renderings; here is why: I'm an architect now doing renderings, and I see the influence of this representation type on architecture as being the most important way of giving credit to an architecture project, and on any project in general (cars, technological object, even political projects sometimes...). As long as there is a computer simulation that prooves that it can be real, the project is good. The problem to me is that whenever you achieve reality in an image, when you get to the point where the image looks like a picture, it's because you represent something that already exists (you reproduce a cheesy living room, you use a concrete photograph as a mapping, etc...)
How can we support a discipline that says "any project is good as long as it is already there"? What's the point? I think we should try to avoid realism if we want to be responsible creators, and even if we have to argue with our clients. Maybe some of you would like to share their thougts on this matter?
Every body comes here for any technical question about vray and 3d and most of the time finds the answer. But I'm starting to be a little worried about the obsession we have to get ultra realistic renderings; here is why: I'm an architect now doing renderings, and I see the influence of this representation type on architecture as being the most important way of giving credit to an architecture project, and on any project in general (cars, technological object, even political projects sometimes...). As long as there is a computer simulation that prooves that it can be real, the project is good. The problem to me is that whenever you achieve reality in an image, when you get to the point where the image looks like a picture, it's because you represent something that already exists (you reproduce a cheesy living room, you use a concrete photograph as a mapping, etc...)
How can we support a discipline that says "any project is good as long as it is already there"? What's the point? I think we should try to avoid realism if we want to be responsible creators, and even if we have to argue with our clients. Maybe some of you would like to share their thougts on this matter?
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