Does anyone have some brilliant techniques for creating random cobblestone roadways that will look good close up as well as far away? It's for a roadway that runs all through a large Assyrian citadel that I am recreating. Attached is a photo of the stones that I need to achieve, though they will look as new in my model.

I am asked for aerial renders as well as closeups of pretty much everything, and animated flythroughs too. I never know where I will be asked to put the camera, and these archaeology projects drag on slowly for years and years.
In my experiments I've tried bitmaps, Multiscatter, and Bercon Noise, and gotten about 75% there with each.
• Bitmap (as displacement): can't quite escape the tiling.
• Multiscatter: can't get the stones right up against each other without interpenetration.
• Bercon Noise (as displacement): can't get rid of those sharp Worley edges.
Perhaps distance blending is the way to go. But I'm curious if there's something that's just not occurring to me.
Thanks!
I am asked for aerial renders as well as closeups of pretty much everything, and animated flythroughs too. I never know where I will be asked to put the camera, and these archaeology projects drag on slowly for years and years.
In my experiments I've tried bitmaps, Multiscatter, and Bercon Noise, and gotten about 75% there with each.
• Bitmap (as displacement): can't quite escape the tiling.
• Multiscatter: can't get the stones right up against each other without interpenetration.
• Bercon Noise (as displacement): can't get rid of those sharp Worley edges.
Perhaps distance blending is the way to go. But I'm curious if there's something that's just not occurring to me.
Thanks!
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