http://film.nvidia.com/page/gelato.html
GPU rendering shading language.Cinema-Quality Images
Gelato has been developed by adhering to a fundamental principle: never compromise on the quality of the final rendered image. As a result, Gelato delivers images that meet the most rigorous demands of the film industry.
Key to this doctrine of no compromises is the nature of how Gelato uses the NVIDIA Quadro FX GPU. Instead of just using the native 3D engine in the GPU, as done in games, Gelato also uses the hardware as a second floating point processor. This allows Gelato to use hardware acceleration without being bounded by the limits of the 3D engine. Gelato is one of the first in a wave of software applications that use the GPU as an off-line processor, a "floating-point supercomputer on a chip," and not simply to manage what is displayed on the screen.
Gelato includes:
* Fast anti-aliasing
* True displacement
* Motion blur
* Layered shaders
* Full-range of geometric primitives
* NURBS, bicubic, and bilinear patches
* Polygon meshes
* Subdivision surfaces
* Hair
* Particles
* Plug-in API for procedural geometry
* Automatic adaptive tessellation
* Both scan-line and ray-traced rendering
* Global illumination
* Ambient occlusion
* Image output can be 8-bit, 16-bit, and floating (per channel)
* Output image channels for any value computed in shaders
GPU rendering shading language.Cinema-Quality Images
Gelato has been developed by adhering to a fundamental principle: never compromise on the quality of the final rendered image. As a result, Gelato delivers images that meet the most rigorous demands of the film industry.
Key to this doctrine of no compromises is the nature of how Gelato uses the NVIDIA Quadro FX GPU. Instead of just using the native 3D engine in the GPU, as done in games, Gelato also uses the hardware as a second floating point processor. This allows Gelato to use hardware acceleration without being bounded by the limits of the 3D engine. Gelato is one of the first in a wave of software applications that use the GPU as an off-line processor, a "floating-point supercomputer on a chip," and not simply to manage what is displayed on the screen.
Gelato includes:
* Fast anti-aliasing
* True displacement
* Motion blur
* Layered shaders
* Full-range of geometric primitives
* NURBS, bicubic, and bilinear patches
* Polygon meshes
* Subdivision surfaces
* Hair
* Particles
* Plug-in API for procedural geometry
* Automatic adaptive tessellation
* Both scan-line and ray-traced rendering
* Global illumination
* Ambient occlusion
* Image output can be 8-bit, 16-bit, and floating (per channel)
* Output image channels for any value computed in shaders
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