Hi Guys,
I am experiencing some odd behavior with camera matching in AE using compositor link in 3ds Max. Does anyone have any experience with it that may be able to help? Basically the imported geometry comes in as held keyframes but also changes orientation at random keyframes. The camera match is perfect in terms of position but when I apply motion blur, because the orientation flips at certain frames it causes the blur to be all wrong and spin around.
I have done the exact same process on a previous job and it worked with no issues. I cant see what I may have done wrong this time. Here is an AE file if anyone could take a look. You will notice in the Z rotation of the object it flips from + to - and I tried setting all keys to + but it doesn't fix it. It improves it but its still not quite right.
https://dl.dropboxusercontent.com/u/...ion%20Blur.aep
I am experiencing some odd behavior with camera matching in AE using compositor link in 3ds Max. Does anyone have any experience with it that may be able to help? Basically the imported geometry comes in as held keyframes but also changes orientation at random keyframes. The camera match is perfect in terms of position but when I apply motion blur, because the orientation flips at certain frames it causes the blur to be all wrong and spin around.
I have done the exact same process on a previous job and it worked with no issues. I cant see what I may have done wrong this time. Here is an AE file if anyone could take a look. You will notice in the Z rotation of the object it flips from + to - and I tried setting all keys to + but it doesn't fix it. It improves it but its still not quite right.
https://dl.dropboxusercontent.com/u/...ion%20Blur.aep
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