Currently stuck on one of those problems that seems simple but I can't get my head around.
I have an object following a path using a Path Constraint controller, however I would like the percentage that it follows that path to be dictated by the transform of another object.
Basically, I want an object to follow the motion of another object but never veer of it's own pre-determined path. I had hoped that linking *might* magically work in conjunction with the Path Constraint but I was wrong & Max laughed at me.
Does anyone have any ideas or pointers that might help achieve this?
Thanks!
I have an object following a path using a Path Constraint controller, however I would like the percentage that it follows that path to be dictated by the transform of another object.
Basically, I want an object to follow the motion of another object but never veer of it's own pre-determined path. I had hoped that linking *might* magically work in conjunction with the Path Constraint but I was wrong & Max laughed at me.
Does anyone have any ideas or pointers that might help achieve this?
Thanks!
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