I found these beautiful renderings on Ronen Bekermans blog:
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http://www.ronenbekerman.com/xgen-ar...ps-lee-griggs/
and Lee Griggs Blog:
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http://leegriggs.wordpress.com/2014/06/28/xgen-color/
He is using Xgen for Maya:
http://area.autodesk.com/tutorials/c..._a_texture_map
How would you go about getting similar results in 3DS Max? Maybe one could use Parray with a texture map for the particle generation?
I love the precisely placed primitives and the possibility the density options give:
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http://www.ronenbekerman.com/xgen-ar...ps-lee-griggs/
and Lee Griggs Blog:
http://leegriggs.wordpress.com/2014/06/28/xgen-color/
He is using Xgen for Maya:
http://area.autodesk.com/tutorials/c..._a_texture_map
How would you go about getting similar results in 3DS Max? Maybe one could use Parray with a texture map for the particle generation?
I love the precisely placed primitives and the possibility the density options give:
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