I found these beautiful renderings on Ronen Bekermans blog:
![Click image for larger version
Name: xgen_cube_crop_005.jpg
Views: 1
Size: 121.7 KB
ID: 880535](filedata/fetch?id=880535&d=1710757020)
![Click image for larger version
Name: xgen_cube_crop_004.jpg
Views: 1
Size: 128.0 KB
ID: 880536](filedata/fetch?id=880536&d=1710757019)
http://www.ronenbekerman.com/xgen-ar...ps-lee-griggs/
and Lee Griggs Blog:
![Click image for larger version
Name: xgen-cylinders-mississippi_river_delta_905.jpg
Views: 1
Size: 576.1 KB
ID: 880537](filedata/fetch?id=880537&d=1710757019)
http://leegriggs.wordpress.com/2014/06/28/xgen-color/
He is using Xgen for Maya:
http://area.autodesk.com/tutorials/c..._a_texture_map
How would you go about getting similar results in 3DS Max? Maybe one could use Parray with a texture map for the particle generation?
I love the precisely placed primitives and the possibility the density options give:
![Click image for larger version
Name: download.jpg
Views: 1
Size: 51.9 KB
ID: 880538](filedata/fetch?id=880538&d=1710757018)
http://www.ronenbekerman.com/xgen-ar...ps-lee-griggs/
and Lee Griggs Blog:
http://leegriggs.wordpress.com/2014/06/28/xgen-color/
He is using Xgen for Maya:
http://area.autodesk.com/tutorials/c..._a_texture_map
How would you go about getting similar results in 3DS Max? Maybe one could use Parray with a texture map for the particle generation?
I love the precisely placed primitives and the possibility the density options give:
Comment