As an analogy
So there's this copper golf ball someone lost and it oxidizes and there is a patina formed. I find the ball and rub it for good luck before every golf game. In The patina that was occluded from my rubbing stays and the copper where I've rubbed is revealed. Anyway, the shader used for Ambient Occlusion in Mental Ray is called Dirtmap so it makes sense I guess.

So there's this copper golf ball someone lost and it oxidizes and there is a patina formed. I find the ball and rub it for good luck before every golf game. In The patina that was occluded from my rubbing stays and the copper where I've rubbed is revealed. Anyway, the shader used for Ambient Occlusion in Mental Ray is called Dirtmap so it makes sense I guess.
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