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Cutting an object's border with a spline/parametric curve

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  • Cutting an object's border with a spline/parametric curve

    Hi all,

    I have an urgent problem, and hope that maybe someone in the community will know how to solve it.
    I'm modelling a shoe, based on an STL file from 3d scan od the shoe. I'm using Geomagic for cleaning/repairing and creating patches/grids based upon the scanned model, to be later used in 3ds max for rendering. This one shoe is giving me a headache - it has lots of broguing along the edges, and I have no idea how to model the details fast and easy. I'm pretty sure there is some way to cut those triangles in the model's border using either spline as a reference or parametric input (height/width of a single triangle) - by adding the triangles to the border or cutting them in an extended mesh (both options are equally viable). But I have no idea which software can be of use in this case, and more importantly - how. I was thinking about brute force approwach - extending the border and cutting the triangles in max with boolean, but this would leave a very scrambled mesh, and from my experience with booolean it's not as reliable as I would like. And since I have more than one shoe to model, I need something faster, more refined and ellegant.

    Attached are some photos of the brogue detail and screenshot of the model in Geomagic/3ds max.

    Any help would be greatly appreciated!

    Maciej

    Click image for larger version

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    Last edited by palibebeh; 19-09-2014, 04:35 AM.
    the purpose of a ninja is to flip out and kill people.
    the purpose of an architect is to flip out and design for people.
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  • #2
    My approach would be to remove a few rows of poly, near the outside. Draw on the side a section of that <triangle zone> do a path deform and attach them together. I'm not sure it's the simplest process however..
    Alain Blanchette
    www.pixistudio.com

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