When using the mirror command with objects, the flipped object, if instanced, will have it's normals also flip.
What do people do to avoid this? Workarounds?
I've noticed that typically I don't catch this until later when I check 'backface cull' - and it doesn't really seem to matter in terms of vray rendering the objects. But now that I'm exploring importing my scenes into game engines, I'm seeing all the mess that I've made
The issue seems to resolve if I make the flipped object 'make unique'
But is there a way to maintain the objects as instanced, but not have the normals flip?
What do people do to avoid this? Workarounds?
I've noticed that typically I don't catch this until later when I check 'backface cull' - and it doesn't really seem to matter in terms of vray rendering the objects. But now that I'm exploring importing my scenes into game engines, I'm seeing all the mess that I've made

The issue seems to resolve if I make the flipped object 'make unique'
But is there a way to maintain the objects as instanced, but not have the normals flip?
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