some time ago a friend told me that max is much faster when displaying triangles then quads.
what he told me is that when using a meshsmooth all the triangles are converted to quads and graphicards are slower in displaying quads then triangles.
he told me that i have to put a mesh select modifier on top of the stack, that will convert the quads back to triangles.
i could confirm this behavior with max 4.
my viewport was much faster when doing this.
my question is, is this solved with max 6?
should be easy to tweak the viewport output for the graphicard, not?
what he told me is that when using a meshsmooth all the triangles are converted to quads and graphicards are slower in displaying quads then triangles.
he told me that i have to put a mesh select modifier on top of the stack, that will convert the quads back to triangles.
i could confirm this behavior with max 4.
my viewport was much faster when doing this.
my question is, is this solved with max 6?
should be easy to tweak the viewport output for the graphicard, not?
Comment