I applied Max's camera correction modifier to one of my cameras in a scene last night and as a result my rendered image was covered in white splotches. Thankfully after browsing the forum I found the solution.
Why does this happen? What is the camera actually doing to correct the render. My initial thoughts were that all it did was help make the verticles...well verticle, but obviously it's not as simple as it sounds. What is going on to create these problems with the render?
Just a little something to think about
-Matt
Why does this happen? What is the camera actually doing to correct the render. My initial thoughts were that all it did was help make the verticles...well verticle, but obviously it's not as simple as it sounds. What is going on to create these problems with the render?
Just a little something to think about

-Matt
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