Anyone had luck with a fur throw? I have the geometry for the underlying throw, but getting fur/hair to play ball with this high-poly, undulating mesh has me a little stumped.
This is the kind of thing I am trying to do:

This is a screen grab of the throw geometry (created in MD, and ProOptimised):-

This is a 600x600 render I left going last night with VrayFur - obviously no texture applied (apart from a falloff on the strands of fur so I could see what was going on). It took 10 hours on my workstation:-

Its probably easier for me to shoot photography of the real thing, but I'd like to get a result in render if at all possible. I am currently looking at the inbuilt hair/fur controls to see if that approach is any better. On complicated, folded geometry like this, I wouldn't be able to 'style' the fur in the normal way (i.e. with a brush control in the viewport). Is there a way for Max hair/fur to fall in a similar way to the VrayFur 'automatically'?
This is the kind of thing I am trying to do:
This is a screen grab of the throw geometry (created in MD, and ProOptimised):-
This is a 600x600 render I left going last night with VrayFur - obviously no texture applied (apart from a falloff on the strands of fur so I could see what was going on). It took 10 hours on my workstation:-
Its probably easier for me to shoot photography of the real thing, but I'd like to get a result in render if at all possible. I am currently looking at the inbuilt hair/fur controls to see if that approach is any better. On complicated, folded geometry like this, I wouldn't be able to 'style' the fur in the normal way (i.e. with a brush control in the viewport). Is there a way for Max hair/fur to fall in a similar way to the VrayFur 'automatically'?
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