I'm using the PhoenixFDOceanTex to create and ocean as illustrated here:
http://www.peterguthrie.net/blog/2014/8/seascapes
Is it possible to track the surface of the VRay displacement plane, so that a boat or buoy "floats" and is "moved/rocked" by the OceanTex animation, without doing a full fluid simulation?
Basically is there a hack to track a surface point of a VRay displacement to drive a helper used to move a object on the surface of the displacement?
Thanks
http://www.peterguthrie.net/blog/2014/8/seascapes
Is it possible to track the surface of the VRay displacement plane, so that a boat or buoy "floats" and is "moved/rocked" by the OceanTex animation, without doing a full fluid simulation?
Basically is there a hack to track a surface point of a VRay displacement to drive a helper used to move a object on the surface of the displacement?
Thanks
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