Pardon my ignorance, but when I see models that don't have a UVW map applied, but things are obviously mapped, I am assuming it was collapsed. Is there a way to find out what the mapping was? Or, if you are following Grant's architectural shaders, he isn't using any mapping. Is it MAX's real world, which is applied automatically.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostPardon my ignorance, but when I see models that don't have a UVW map applied, but things are obviously mapped, I am assuming it was collapsed. Is there a way to find out what the mapping was? Or, if you are following Grant's architectural shaders, he isn't using any mapping. Is it MAX's real world, which is applied automatically.
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Perfect, thanks!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostPerfect, thanks!
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