Teague Scene Checker has been updated. Just a helpful script for troubleshooting rendering problems with V-Ray.
http://www.colinsenner.com/scripts/teague-scene-checker
Detection of the following and many more (just too lazy to type them all)
#INFO (These are just useful information to know, not really problems, just want to be aware of some of them)
#WARN
#CRITICAL (Usually show stopping errors for V-Ray, crashes and the like or heavily un-optimized things that can skyrocket render times)
Enjoy,
Colin
http://www.colinsenner.com/scripts/teague-scene-checker
Detection of the following and many more (just too lazy to type them all)
#INFO (These are just useful information to know, not really problems, just want to be aware of some of them)
- V-Ray fur object is in the scene
- V-Ray material has “Use Interpolation” on (Problematic for animation
- V-Ray light material has direct light on (can be problematic if there are a large number of faces on the object)
- Irradiance Map/LC Not set
- “Use Light Cache for glossy rays” is off
- Dynamic memory limit set very low
- VRayDisplacementMod is applied to objects
- VRayCarPaintMtl in the scene
- VRayFastSSS/2 materials in the scene
#WARN
- Detects if you are using Linear Workflow and makes sure you have gamma 2.2 and “Don’t affect colors” (There are valid reasons to not have this ticked, but you already know that if you aren’t ticking it)
- Detail Enhancement is on in the Irradiance Map
- V-Ray material(s) with more than 32 subdivisions
- V-Ray light with high subdivisions (>24) found
- Architectural material found in the scene
- Autodesk_Generic material found in the scene (I’ve have lots of problems with this one. They are created automatically when importing geometry from Rhino)
#CRITICAL (Usually show stopping errors for V-Ray, crashes and the like or heavily un-optimized things that can skyrocket render times)
- Standard lights found without “VRayShadow” or “VRayShadowMap” for their shadow generator
- V-Ray material with “Use Irradiance Map” off (This thing along is why this script was written. I absolutely hate this, it has cost me so many hours figuring it out)
- Raytrace map found
- Mental Ray lights that are found and unsupported
Enjoy,
Colin
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