There was another thread on a similar subject but I just wanted to know which one was more suited to high poly painting. It seems Qixel and substance are for gaming assets. You need to have a low poly and high poly version of your mesh in order to create the normals and AO etc for the final low poly version.
I would love to have all the features of Qixel where you can use AO masks and create damage etc but I don't think you can do this with just a high poly mesh.
Can anyone help me out or provide any more info as to what painting software would be best. I really would like to up the quality of my textures.
I would love to have all the features of Qixel where you can use AO masks and create damage etc but I don't think you can do this with just a high poly mesh.
Can anyone help me out or provide any more info as to what painting software would be best. I really would like to up the quality of my textures.
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