ive got to do a glass frit very precisely.
it features rows of dots, with each row offset at a 60 degree angle to the one below.
end result is i cant make a tiling map, as however big i make the map, they never seem to repeat (im sure if i kept on copying and offsetting id get a repeat eventually, but its a right pain to do.
id like to do just one dot, then offset in max each row, but i cant see how. the tiles map cannot do it, as it cannot map a bitmap to a single tile. any suggestions? im probably having a brainfart, shouldnt be that hard.
it features rows of dots, with each row offset at a 60 degree angle to the one below.
end result is i cant make a tiling map, as however big i make the map, they never seem to repeat (im sure if i kept on copying and offsetting id get a repeat eventually, but its a right pain to do.
id like to do just one dot, then offset in max each row, but i cant see how. the tiles map cannot do it, as it cannot map a bitmap to a single tile. any suggestions? im probably having a brainfart, shouldnt be that hard.
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