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  • SketchUp to MAX

    I have a SketchUp model that I need into MAX, but it's not cooperating. Well, it is coming in fine, it's just one big chunk. I tried several scripts, but nothing seems to be working. I need all the materials on their own layers. I have done this before, but for some reason, I can reproduce the success I had before.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    This mostly depend on person that created the skp file.
    If a straight import to max doesnt work, then get the demo version and export to 3ds from skp, then in max import the 3ds file
    Kind Regards,
    Morne

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    • #3
      Yes, it's a nightmare! I spent the whole weekend breaking things apart.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        Bobby, I'm late but the easy right way to export it is by material via 3ds (in my opinion) under options, select by material....once you are in max you will find several objects grouped by material , if you have the material names in 8 character or less in sketchup will be easier to replace them.... create a library using the same name that you have in SU and replace them using the new library.
        I use SU all the time so if you need help in the future let me know.

        Fernando
        Last edited by flino2004; 09-03-2015, 10:20 AM.
        show me the money!!

        Comment


        • #5
          The SU model was one giant chunk and I got a ton of multimaterials. I exploded, tried all the export options; I got close, but it was still a ton of work.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            If you want you could send it to me.... I'll export it for you
            show me the money!!

            Comment


            • #7
              Bobby,

              I use this script, to collapse all meshes according to their materials:
              DANDG: Collapse
              http://www.scriptspot.com/3ds-max/sc...lapse-geometry

              Click the box for "Material", and I prefer to leave the objects as "Editable Meshes", since that's the way they come into Max.

              This method is pretty reliable, but sometimes, when different materials are assigned to the front and back faces in Sketchup, you won't get the desired results

              There's another method which is a bit more reliable. In Sketchup, export to 3ds format: under "Options", select "By Material". Open this 3ds file in Max, and then use DANDG Collapse to reduce the number of meshes.

              So the two methods are:

              1) Open Skechup file directly in Max, then use DANDG Collapse script to collapse by material.

              or

              2) Export from Sketchup as .3ds format. I usually click on export by materials, in the options in Sketchup. Then, after importing the .3ds file into Max, use DANDG Collapse script to collapse by material.

              Tim

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