I have a SketchUp model that I need into MAX, but it's not cooperating. Well, it is coming in fine, it's just one big chunk. I tried several scripts, but nothing seems to be working. I need all the materials on their own layers. I have done this before, but for some reason, I can reproduce the success I had before.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Yes, it's a nightmare! I spent the whole weekend breaking things apart.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby, I'm late but the easy right way to export it is by material via 3ds (in my opinion) under options, select by material....once you are in max you will find several objects grouped by material , if you have the material names in 8 character or less in sketchup will be easier to replace them.... create a library using the same name that you have in SU and replace them using the new library.
I use SU all the time so if you need help in the future let me know.
FernandoLast edited by flino2004; 09-03-2015, 10:20 AM.show me the money!!
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The SU model was one giant chunk and I got a ton of multimaterials. I exploded, tried all the export options; I got close, but it was still a ton of work.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby,
I use this script, to collapse all meshes according to their materials:
DANDG: Collapse
http://www.scriptspot.com/3ds-max/sc...lapse-geometry
Click the box for "Material", and I prefer to leave the objects as "Editable Meshes", since that's the way they come into Max.
This method is pretty reliable, but sometimes, when different materials are assigned to the front and back faces in Sketchup, you won't get the desired results
There's another method which is a bit more reliable. In Sketchup, export to 3ds format: under "Options", select "By Material". Open this 3ds file in Max, and then use DANDG Collapse to reduce the number of meshes.
So the two methods are:
1) Open Skechup file directly in Max, then use DANDG Collapse script to collapse by material.
or
2) Export from Sketchup as .3ds format. I usually click on export by materials, in the options in Sketchup. Then, after importing the .3ds file into Max, use DANDG Collapse script to collapse by material.
Tim
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