ive tried exporting a scene with cameras following paths from max to maya (and vice versa) via fbx, but the animation isnt carried across.. any suggestions? -i cant really collapse to keyframes as it has to remain editable.
ive tried with the camera directly linked to the path, and also with an animated dummy, but same result.
at the moment we may have to resort to exporting the path, the camera, and a screengrab of the edited percentage curve in the graph editor to re-approximate in maya. but this is not really good enough as im doing pretty subtle tweaks to acceleration..
ive tried with the camera directly linked to the path, and also with an animated dummy, but same result.
at the moment we may have to resort to exporting the path, the camera, and a screengrab of the edited percentage curve in the graph editor to re-approximate in maya. but this is not really good enough as im doing pretty subtle tweaks to acceleration..
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