Hi all
I have a bunch of imported objects that come in as Body objects. If I do a straight render, I can see some gaps in the seems. If I set the detail in body object to fine, it does get better but still not perfect.
What I found that brings me close to what I want is going into sew/seem mode and welding the culprit edges (not the vertices, but the edges). This does work even better to an extent.
Is there anything that can automate the process a bit or something else I can do to speed things up a bit?
Adding an edit poly on top just totally messes up the entire object. I tried first importing into Rhino then exporting a mesh to Max, but that results in pretty much the same messed up geometry as just adding an edit poly on top of the body object in max
I have a bunch of imported objects that come in as Body objects. If I do a straight render, I can see some gaps in the seems. If I set the detail in body object to fine, it does get better but still not perfect.
What I found that brings me close to what I want is going into sew/seem mode and welding the culprit edges (not the vertices, but the edges). This does work even better to an extent.
Is there anything that can automate the process a bit or something else I can do to speed things up a bit?
Adding an edit poly on top just totally messes up the entire object. I tried first importing into Rhino then exporting a mesh to Max, but that results in pretty much the same messed up geometry as just adding an edit poly on top of the body object in max
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