I'm looking for a good way to connect a largeish number of objects together on the modifier level without completely instancing them.
As an example, imagine having 50 boxes with individual sizes, but all of them sharing the height setting so all can be changed at once. I know I can wire them together one by one, but that's very time consuming, and not very flexible. So does anyone happen to know of a different way? I basically want to be able to select a bunch of different objects (dissimilar, but all with one spesific setting) and connect them all to a single slider or numeric input.
As an example, imagine having 50 boxes with individual sizes, but all of them sharing the height setting so all can be changed at once. I know I can wire them together one by one, but that's very time consuming, and not very flexible. So does anyone happen to know of a different way? I basically want to be able to select a bunch of different objects (dissimilar, but all with one spesific setting) and connect them all to a single slider or numeric input.
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