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  • #16
    Thank you. That would be great, maybe I can teach my coworkers a thing or two then
    A.

    ---------------------
    www.digitaltwins.be

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    • #17
      I think this is it:

      http://www.scriptspot.com/3ds-max/sc...by-material-id

      And:

      http://www.scriptspot.com/3ds-max/sc...lapse-geometry

      The above is a brilliant collapser that works with a progress bar and allows you to do a scene hold and use undo. Perfect for collapsing hundreds or thousands of objects.
      Alex York
      Founder of Atelier York - Bespoke Architectural Visualisation
      www.atelieryork.co.uk

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      • #18
        Great I'll give those a try, much appreciated.
        A.

        ---------------------
        www.digitaltwins.be

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        • #19
          No worries at all. I use them almost daily. Very useful
          Alex York
          Founder of Atelier York - Bespoke Architectural Visualisation
          www.atelieryork.co.uk

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          • #20
            Here's my question - will Vray for Revit allow distributed rendering, and faster output?

            I'm just now getting started with Revit. I've done two partial restaurant projects with it with the sole purpose of showing the dining area's furniture, finishes, lighting, artwork, decor, etc. I exported "Realistic" still images, which I touched up in Photoshop with fake lighting effects to jazz it up a bit. I tried actually rendering out an image (I did not use the cloud) and it literally took 15+ hours to render 1/4 of the image with relatively small/low size/quality settings. Our firm is hoping to migrate completely over to Revit, wherever possible, by the end of the year for production work. I'd love to be able to generate final renders directly within Revit since exporting the model to Max ended up with lots of mapping problems, and we rarely have the fee (or the need) for me to model a separate model from scratch.
            Work:
            Dell Precision T7910, Dual Xeon E5-2640 v4 @ 2.40GHz | 32GB RAM | NVIDIA Quadro P2000 5gb | NVIDIA GeForce GTX 980Ti 6GB | NVIDIA GeForce GTX 1080Ti 11GB
            V-Ray Benchmark: CPU 00:52 | GPU 00:32

            Home:
            AMD Threadripper 1950X 3.4GHz 16-Core | 32GB RAM | (2) NVIDIA GeForce GTX 1080Ti 11GB
            V-Ray Benchmark: CPU 00:47 | GPU 00:34
            https://pcpartpicker.com/list/kXKcxG

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            • #21
              Originally posted by particlerealities View Post
              Here's my question - will Vray for Revit allow distributed rendering, and faster output?

              I'm just now getting started with Revit. I've done two partial restaurant projects with it with the sole purpose of showing the dining area's furniture, finishes, lighting, artwork, decor, etc. I exported "Realistic" still images, which I touched up in Photoshop with fake lighting effects to jazz it up a bit. I tried actually rendering out an image (I did not use the cloud) and it literally took 15+ hours to render 1/4 of the image with relatively small/low size/quality settings. Our firm is hoping to migrate completely over to Revit, wherever possible, by the end of the year for production work. I'd love to be able to generate final renders directly within Revit since exporting the model to Max ended up with lots of mapping problems, and we rarely have the fee (or the need) for me to model a separate model from scratch.
              The mapping problems are probably related to the fact that the FBX export from a Revit model used to be in inches, but I think they solved this in the later versions.
              A.

              ---------------------
              www.digitaltwins.be

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              • #22
                Yes I'm pretty positive that you can specify the import units and have it convert to whatever you like. The importer is way better in 2014+.
                Alex York
                Founder of Atelier York - Bespoke Architectural Visualisation
                www.atelieryork.co.uk

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                • #23
                  I didn't spend any time diagnosing it, but it seemed like the Revit walls imported into Max inherited one color from the wall style, then ignored the rest of the wall finishes/maps. Actual texture mapping (scale, etc.) - I don't believe that was a problem. I don't mean to get off topic from the OP, but I attached an image just for reference. This was a remodel of a restaurant (pretty easy to guess which brand) modeled in Revit (don't laugh, I'm a total Revit newbie), then simply exported and (very) quickly enhanced a bit in Photoshop.

                  My hope is that we can get print quality 3D rendering output from Revit with reasonable rendering times, without continually having to rely on the cloud and always having to buy more credits. That way we can continue modeling in Revit for CDs, generate color 2D elevations to locate artwork for our installers, and render out 3D print quality images straight from Revit for client approval of artwork placement, finishes, etc...
                  Attached Files
                  Work:
                  Dell Precision T7910, Dual Xeon E5-2640 v4 @ 2.40GHz | 32GB RAM | NVIDIA Quadro P2000 5gb | NVIDIA GeForce GTX 980Ti 6GB | NVIDIA GeForce GTX 1080Ti 11GB
                  V-Ray Benchmark: CPU 00:52 | GPU 00:32

                  Home:
                  AMD Threadripper 1950X 3.4GHz 16-Core | 32GB RAM | (2) NVIDIA GeForce GTX 1080Ti 11GB
                  V-Ray Benchmark: CPU 00:47 | GPU 00:34
                  https://pcpartpicker.com/list/kXKcxG

                  Comment


                  • #24
                    I think AD want's you to export out of Revit as an FBX and import it into MAX. Sometimes people want to do too much inside of Revit. I think you can only go so far at which time you have to move your model over to a beefier solution, like MAX.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

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