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  • Need help animating

    This has been a pain for the last couple days for me, in the example I hand keyed that one but looking for a better solution that escapes me for the moment. Everything Ive tried has failed. Basically this is a wire loom that acts sort of like a tank track except one end stay stationary and the other moves with with equipment its attached to. Unfortunately this is all I can show at the moment but hope its clear enough. Any advice or input will have my undying thanks and a couple rounds of beer if we meet in person

    https://vimeo.com/136123654
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

  • #2
    Path deform modifier (World space) would be my first thought. Simply animating the spline pulls the track with it.
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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    • #3
      Originally posted by dlparisi View Post
      Path deform modifier (World space) would be my first thought. Simply animating the spline pulls the track with it.
      I did try them as a path deform but the problem was the "C" curve and keeping the spline the same length at all times so it doesn't disconnect the loom at either end, which also lead to key framing by hand on every frame and for this job thats just far too keys Id have to enter.

      *EDIT*

      I also tried animating a bend modifier center point gizmo which still resulted in keying every frame but also makes the viewport very slow.
      Last edited by Syclone1; 12-08-2015, 01:02 PM.
      Cheers,
      -dave
      ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

      Comment


      • #4
        If you add a "normalize spline" modifier to the spline it should clear up any stretching. The curve points on the spline then get animated half as much as the anchor object. It doesn't really matter then where the spline ends, only where it begins. I made a quick scene if it helps.

        Click image for larger version

Name:	Track.jpg
Views:	1
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ID:	858062

        Track.zip
        www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

        Comment


        • #5
          Originally posted by dlparisi View Post
          If you add a "normalize spline" modifier to the spline it should clear up any stretching. The curve points on the spline then get animated half as much as the anchor object. It doesn't really matter then where the spline ends, only where it begins. I made a quick scene if it helps.

          [ATTACH=CONFIG]25506[/ATTACH]

          [ATTACH=CONFIG]25507[/ATTACH]
          Cool beans thanks much Ill check it out
          Cheers,
          -dave
          ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

          Comment


          • #6
            Just rereading my post....just to clarify-the curve points of the original spline get animated, not the curve points on the normalized spline version.
            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

            Comment


            • #7
              Not sure if it helps but you might be able to achieve something like this with RailClone. For the C curve RailClone can bevel the spline automatically.



              A sample file is attached, it should work with the free lite version of RailClone.

              trackwithRailClone.zip

              Cheers,

              Paul
              Last edited by Paul Roberts; 13-08-2015, 02:19 AM.
              Paul Roberts
              Training Manager - iToo Software

              Comment


              • #8
                Originally posted by dlparisi View Post
                Just rereading my post....just to clarify-the curve points of the original spline get animated, not the curve points on the normalized spline version.
                Im not sure if I understand, there is only one spline that I can see in the scene.
                Cheers,
                -dave
                ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                Comment


                • #9
                  Originally posted by Paul Roberts View Post
                  Not sure if it helps but you might be able to achieve something like this with RailClone. For the C curve RailClone can bevel the spline automatically.



                  A sample file is attached, it should work with the free lite version of RailClone.

                  [ATTACH]25512[/ATTACH]

                  Cheers,

                  Paul
                  Thanks Paul, I don't have RailClone but might give it a try if I cant get it to work otherwise.
                  Cheers,
                  -dave
                  ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                  Comment


                  • #10
                    Ive been able to come close with the attached solution, Im trying to wrap my head around the PathDeform mod but still working on that lol. Ive trashed my shoulder bad and the pain meds are slowing me down a bit today lol. Ive attached a screen and the scene with notes in it to hopefully explain it a bit better.

                    DK_Track02.zipClick image for larger version

Name:	Track2.jpg
Views:	1
Size:	377.3 KB
ID:	858072
                    Cheers,
                    -dave
                    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                    Comment


                    • #11
                      This might work. Create a dummy object, attach it to base assembly and wire it's position to the top assembly but divided by 2.

                      Then select the verts on the C curve and apply a Linked X Form operator. Pick the dummy as the control object. As you move the top section the C curves moves at half the speed maintaining the correct spline distance (hopefully)

                      Should work with Path Deform as well as RC

                      Click image for larger version

Name:	linkedXForm.png
Views:	1
Size:	222.7 KB
ID:	858075DK_Track02_1.zip
                      Paul Roberts
                      Training Manager - iToo Software

                      Comment


                      • #12
                        Originally posted by Paul Roberts View Post
                        This might work. Create a dummy object, attach it to base assembly and wire it's position to the top assembly but divided by 2.

                        Then select the verts on the C curve and apply a Linked X Form operator. Pick the dummy as the control object. As you move the top section the C curves moves at half the speed maintaining the correct spline distance (hopefully)

                        Should work with Path Deform as well as RC

                        [ATTACH=CONFIG]25534[/ATTACH][ATTACH]25535[/ATTACH]
                        Some of that is greek to me but Ill do some reading on it downloading railclone now to give it a shot. Thanks again Paul
                        Cheers,
                        -dave
                        ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                        Comment


                        • #13
                          Actually, keeping it simple - here's a version that uses your bend modifier technique. The Bend modifier's gizmo is wired to the Y Position/2 of the top assembly (+ an adjustment value to move it back to the correct position).

                          DK_Track02_2.zip
                          Paul Roberts
                          Training Manager - iToo Software

                          Comment


                          • #14
                            Originally posted by Paul Roberts View Post
                            Actually, keeping it simple - here's a version that uses your bend modifier technique. The Bend modifier's gizmo is wired to the Y Position/2 of the top assembly (+ an adjustment value to move it back to the correct position).

                            [ATTACH]25537[/ATTACH]
                            Thanks again Paul, your help is greatly appreciated I did try the first one and to my surprise successfully made one with the path deform but I noticed the meshes deform a lot as the path changes. I might keep going with the first example you sent with RailClone and hopefully the lite version will work for me for now. The company I work for has a buying freeze on at the moment with no end in the near future in sight so my options are limited and thanks to the over paranoid IT dept here when ever there is an update or new software I need installed I have to have them install it and sometimes its a real pain in the but as I'm the only one in the company doing this stuff and they dont understand the software at all and cant figure out why it cant just run like ms office lol.
                            Cheers,
                            -dave
                            ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                            Comment


                            • #15
                              No problem at all, glad it was helpful and it's always interesting for me to see if I can find new and unusual uses for RC. Best of luck with the project - it sound like an interesting challenge!

                              Cheers,

                              Paul
                              Paul Roberts
                              Training Manager - iToo Software

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