So, I need to render a large number of these metal mesh tiles.
Opacity map doesnt cut it as at the mesh disappears as it goes away from the camera, and I need to show thickness.
Ive modelled it, but Railclone wont render it. I have to put the face limit up to 100million in order to get the render to start, but then max inevitably crashes.
Im thinking displacement must be the only option then?
But again, have tried this but its really jaggy even with a high poly mesh base.
Surely Im doing something wrong here.
Ive attached the max file and map.
really appreciate if anyone has any ideas for this.
mesh.zip
Opacity map doesnt cut it as at the mesh disappears as it goes away from the camera, and I need to show thickness.
Ive modelled it, but Railclone wont render it. I have to put the face limit up to 100million in order to get the render to start, but then max inevitably crashes.
Im thinking displacement must be the only option then?
But again, have tried this but its really jaggy even with a high poly mesh base.
Surely Im doing something wrong here.
Ive attached the max file and map.
really appreciate if anyone has any ideas for this.
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