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  • #16
    I don't know about you guys, But the architects I know barely have time to Eat Meals, let along work on photoreal or semi photoreal images also..

    One of the big advantages of working outside of an architectual firm for architects is a small measure of distance.. Which lets you push a little more for having the correct, or at least vaguely stable information when working with a project.. In house guys seem to have no buffer to save them from the endless iteration process of your average architects design process so they rarely (With definite exceptions!!) get to bring their work to full fruition without spending much of the wee morning hours working on the things.

    This is definitely off on a tangent here so back to topic!

    Rendering faster is a Good Thing. Its not going to take away the work (And its definitely work!) or the skills needed to produce a decent piece of Art. (Art is the goal right?!) Its right now i'd assume about 5 years off from being insanely fast if Video cards and programming tools continue at a decent rate, 1 year if you're willing to get down and dirty with some programming. at which time, you just focus in different areas. Use your imagination! There is definitely going to be a saturation soon I think. Just need to plan ahead and work towards the best.

    Regards,
    Dave.
    Dave Buchhofer. // Vsaiwrk

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    • #17
      I guess and I think...talent also plays a role...regardless how powerful the machines are and how good renderers will be, but if you don’t have the flair or love and talent....you’re still nowhere... it goes for every industry....for e.g...If I give you a Ferrari formula 1 race car...do you think you can beat the best driver around now in 1 go.

      I have a lot of students graduating from my class...thy all learned max and architecture modeling...but only a handful shows promising future in the industry...

      We will all have work to do as long as we stay on coarse…to be good or the best at what we do…in Malaysia there are only a handful of good 3D illustrator…but Malaysia has thousands of Max sold yearly….

      The most important thing in this industry is to make yourself known to public…how else will people know who you are or what you can do…
      Reza Bahari
      visual3d@streamyx.com
      013-3428162

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      • #18
        Once everyones grandma is able to render photoreal scenes and thats no longer the hip new thing. All us scanliners will be in demand again cause we can give our clients something different.
        www.seraph3d.com
        Senior Generalist
        Industrial Light & Magic

        Environment Creation Tutorial
        Environment Lighting Tutorial

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        • #19
          That's funny stuff serapf

          My new grandson just turned 6 weeks old yesterday and I'm already feeling nervous. I was holding him while I worked and he appeared to reach for the keyboard while I was working in MAX with vray.

          Luckily, I was able to get up quickly and run from the room before he learned how to use the program. The competition keeps getting younger and younger every year. You can't be to careful!

          My only hope for a job in the future is that he won't grow up to be an architect and do his own renders.

          Tony

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          • #20
            I guess we got keep the scanline around....with all these new GI renders in the works and becoming "the norm"......it and the images it produces, will soon become a sawed after vintage peice...hehe :P


            paul.

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            • #21
              Hi

              i am not sure about the future demands so far.

              Well as rendertimes will go down, first of course, our own worktime for producing stunnishing immages will go down, this first will make my clinents more happy, ore my sleeping time at home bigger

              but of course this will lead anyone to good immages. so also more guys will come to the market to produce good immages.

              on the other hand this will make prices slower, so that more also smaler projects will be rendered for photorealistic presentations. on the one hand the price will go down and on the other hand , more (smaler)jobs will come in.

              i am not sure, that only the eye of the artist will decide if he will survive, because now allready, most of our customers are not that able to understand the difference of Quality and very much Quality.

              In this point we have to see the things with the eyes of our customers.

              But there still 3D content will have to be produced.

              this is the most work right now, and support of customers will become more important. You have to understand the problems of your customer, the way he wants to get his clients. and of course special skills will be the way to survive.

              this can be charachter animation, ore special quality in modelling skills, for example rappid prototyping, very good support, skills in advertising (not only for you selve, but for your clients), and

              at last, maybe the skill to programm interactiv contents.

              tom

              www.lichtecht.de

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              • #22
                Ive always looked upon the advent of GI and ever faster computers with a pretty cynical eye. When I started into 3d, it really DID take a master to make ANYTHING worthy of true praise. Man, who DIDN'T spend hours tweaking fill lights, attenuation, and so on, to get that great looking lighting. It really did separate the good from the not so good. Unfortunately the best effort on my part, and truly some of the really good works Ive seen using scanline only, STILL dont look as good as alot of GI renders I see. OK, wait scratch that, some of them really DO look as good as the best GI renders Ive seen, but they are damn few!

                I always loved working on lighting, because it just seemed to hard. Hard to reach that last 15% of perfection. Now IMO its nearly a moot point. People with alot less talent then others, can completely sidestep trying to learn how to create realistic lighting scenes without GI, as in the near future, GI will become STANDARD. Click a few buttons, know a few basics, a few specifics about your GI renderer of choice, and voila! You have a render that reaches far closer to perfection THE FIRST TIME.

                Dont get me wrong, there will always be a difference between a lighting master and a lighting wannabe. But the line has gotten closer! And it wasn't just the explosion of new people coming into 3d. Thats been fairly recent, as it takes a long time to become truly good at lighting setups.

                Anyone who still doesn't get where Im coming from try this: Take a really nice image found in the image section. A great indoor architectural scene with really nice lighting and try to recreate it without using GI, or even area lights. Just standard lights. I shudder to even think of trying it.

                Im glad for GI, I really am. I can still remember the day I started playing around with ghost, that quickly turned into brazil. Man I was in heaven. It was damn slow, but hey so was tweaking lights until the cows came home. I wouldn't give it up for anything. I guess I just want to keep it for myself!

                percy
                ____________________________________

                "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                • #23
                  I have a sneaky suspicion alot of people had a similar discussion to this one in the days when phong shading was introduced, or when raytraced reflections and shadows were first made available to the mass 3d market (read: pc based rendering systems and not SGI).
                  Probably animators were discussing this when IK was first implemented.
                  Just a tought
                  Signing out,
                  Christian

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                  • #24
                    Originally posted by trixian
                    I have a sneaky suspicion alot of people had a similar discussion to this one in the days when phong shading was introduced, or when raytraced reflections and shadows were first made available to the mass 3d market (read: pc based rendering systems and not SGI).
                    Probably animators were discussing this when IK was first implemented.
                    Just a tought
                    good point Christian.....just another evolution


                    paul.

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                    • #25
                      Sometime i wonder how the younger generations will survive/compete since were still around for the next 15years or so...hehehe
                      Reza Bahari
                      visual3d@streamyx.com
                      013-3428162

                      Comment


                      • #26
                        How long do you all think it is till a draftsman draws floor plans, the software builds the model, designer inputs materials and finishes and the software pumps out a perfect render?

                        I hope there is still 10 yrs left for us :P
                        Eric Boer
                        Dev

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                        • #27
                          software like ADT 2005 and Revit are already starting to do that......now a drafter draws 3d as he draws his 2d work in ADT..with materials already pre-attached and scaled based on the building element type the drafter used....then you get ViZ Render attached to it and a drafter can single handly put out a 2d sets of drawings that's both 2d (plans/elevs/sections etc) and 3d at the same time...that can be rendered w/ viz render.

                          sure, what comes out of ADT and VIZ render woun't be near the quality that you get output w/ vray (at least till vlado won't come out w/ vray for ADT/VIZ render )......but the idea is that the specialized 3d guy is/will be cut out from the production loop...and even if the quality of a drafter ADT 3d production is ofter much lower then a specialized 3d artist's production....many architects and (unfortunatly) clients are satisfied w/ the fast turn around and that they don't have to pay an other guy to do some more work on their project........luckyly once clients see the quality that only a specialized 3d artist can offer, they come to demand no less then that...but there are many clients/designers that simply don't care or don't want to pay that extra....when they can get more mediocre, fast turn around pieces from a drafter using ADT or Revit........

                          things are turning....and what are specialized professions like drafter or 3d artist are merging into less, or one.......the return of the "Rennaisance Production Man" is here..hehehe :P


                          paul.

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                          • #28
                            I'm sure a lot of people said the same thing when Kodak released its first affordable camera for the masses. And plenty of people have said it since with the advent of digital cameras. Yet we still have photos, pictures, movies, and photos in our every day lives- and it's not just going to disappear. You have to expect to adapt.

                            Personally, I'm waiting for the day that robots will do all the work for all of us... Here's one semi-unfinished technological countdown of where we've been...

                            Funny how it's all about communication...
                            LunarStudio Architectural Renderings
                            HDRSource HDR & sIBL Libraries
                            Lunarlog - LunarStudio and HDRSource Blog

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