I'm working on a number of large environments and need some advice regarding distant hills/mountains. I never seem to be able to get them to look that great. I'm wondering if anyone has any advice on how to create the blue/darkening atmospheric effect you get. Would you simply use a zdepth pass ? I've looked at Vue and it really does it nicely...some really nice depth. I'm guess the fog/mist/atmosphere is all raytrace and simply a pass. Could this be done with vray env fog ?
Also need some help regarding realistic mountains. Would you use a backplate with alpha (you wouldn't be able to use zdepth if so and they tend to look flat especially when moving toward them) or displacement maps? How about texturing ? Best methods for detailed texturing for hills/mountains ? Would you use zbrush ?
Also need some help regarding realistic mountains. Would you use a backplate with alpha (you wouldn't be able to use zdepth if so and they tend to look flat especially when moving toward them) or displacement maps? How about texturing ? Best methods for detailed texturing for hills/mountains ? Would you use zbrush ?
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