Is there a way to detach elements that have been attached? I attached all my glass, which has the same ID, but now I want to undo that?
Announcement
Collapse
No announcement yet.
Detach
Collapse
X
-
Detach
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Tags: None
-
do you mean you want to detach the glass from elements into objects, or have you welded the vertices and want to get back to individual elements?
the first is easy, second, not so much.
to explode elements into objects, convert to editable mesh, element suboject, select all, scroll down to "explode" and set angle there next to the button to 180. make sure it is set to "object" then hit explode! it will ask you for a base name for the objects it will create.
it will spit out a load of seperate objects and leave your editable mesh empty (you can delete it for neatness)
if youve welded a load of elements together... erm.. anyone else?
-
Originally posted by chriserskine View Postyou should also be able to go to sub object (element) just select the material id and detach as well. this will only work if all your glass has the same material id, which is also different to everything else.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
-
Originally posted by super gnu View Postdo you mean you want to detach the glass from elements into objects, or have you welded the vertices and want to get back to individual elements? the first is easy, second, not so much. to explode elements into objects, convert to editable mesh, element suboject, select all, scroll down to "explode" and set angle there next to the button to 180. make sure it is set to "object" then hit explode! it will ask you for a base name for the objects it will create. it will spit out a load of seperate objects and leave your editable mesh empty (you can delete it for neatness) if youve welded a load of elements together... erm.. anyone else?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
Comment