I don't get it at all!
When I create a new scene and objects to go through the tutorials, it is an amazing piece of software! But when I applied the same steps to the sample character we are hoping to use, things went a bit weird.
Simply put, editing the hair, even when on the lowest poly count of that character seems to be completely buggered up. in the normal edit mode, all of the hairs suddenly only come from the nails, which is not a seperate mesh, but texture. and if I add an editing modifier in the stack, editing one hair, edits them all as if all of the hairs where instanced.
Also, is the hair count for the entire mesh or per polygon? and is it better to place the turbosmooth above or below the Ornatrix stack?
Many Thanks!
Jeremy
When I create a new scene and objects to go through the tutorials, it is an amazing piece of software! But when I applied the same steps to the sample character we are hoping to use, things went a bit weird.
Simply put, editing the hair, even when on the lowest poly count of that character seems to be completely buggered up. in the normal edit mode, all of the hairs suddenly only come from the nails, which is not a seperate mesh, but texture. and if I add an editing modifier in the stack, editing one hair, edits them all as if all of the hairs where instanced.
Also, is the hair count for the entire mesh or per polygon? and is it better to place the turbosmooth above or below the Ornatrix stack?
Many Thanks!
Jeremy