I am mapping UV textures in fusion (from rendering things out in Vray) and had used png files to begin with which work fine but then I rerendered things because I wanted an opacity map on things and the png files failed to map the uv textures correctly. I moved over to EXR files which work fine but I was wondering if anyone new why an opacity map would mess up the png UV texture file?
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png, opacity map, UV textures
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