Is there a way to connect two things together; making them an instance? I have about twenty lights and three of them are orphans. I would simply like to make the other three part of the instance group.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Yep - so if you pick whatever you want to be the master object - lets say it's an object called "vraylight01". You pick all your other lights and in the maxscript listener type "$.baseobject = $vraylight01" without the commas - swap vraylight01 with the name of your master object.
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Originally posted by joconnell View PostYep - so if you pick whatever you want to be the master object - lets say it's an object called "vraylight01". You pick all your other lights and in the maxscript listener type "$.baseobject = $vraylight01" without the commas - swap vraylight01 with the name of your master object.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Already answered, but the little tool is nice to have in your toolbox:
Same Thing as joeconnel Maxscript line, but with UIé
http://www.scriptspot.com/3ds-max/scripts/copy-replaceAlain Blanchette
www.pixistudio.com
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Originally posted by joconnell View PostYep - so if you pick whatever you want to be the master object - lets say it's an object called "vraylight01". You pick all your other lights and in the maxscript listener type "$.baseobject = $vraylight01" without the commas - swap vraylight01 with the name of your master object.
I could kiss you John O'Connell.
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Originally posted by AJ Jefferies View PostOh my god. 15 years of using 3ds max and I had no idea you could do this.
I could kiss you John O'Connell.Brendan Coyle | www.brendancoyle.com
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Originally posted by AJ Jefferies View PostOh my god. 15 years of using 3ds max and I had no idea you could do this.
I could kiss you John O'Connell.
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Awesome, thanks!Originally posted by thablanch View PostAlready answered, but the little tool is nice to have in your toolbox:
Same Thing as joeconnel Maxscript line, but with UIé
http://www.scriptspot.com/3ds-max/scripts/copy-replaceBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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The baseObject is like the Shape node from Maya, Max has a transform Object which has a baseObject, Maya has a Transform Node and a Shape Node. Max hides it, Maya shows it. It's how the instancing system works. I wish we had a way to visualise this in Max!Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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I have tried the copy/paste script, but it wasn't working for the lights target.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Yes, that was my dilemmaOriginally posted by joconnell View PostAh - that could be a bit of a pain in the arse since a light and it's target are two separate nodes in 3dsmax.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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The .Target property is from the 'Transform' Node not the 'Shape' Node. Technically what is does is assigns a lookat Transform Controller to the main object.
You can give any object you like a Target just by saying $Box001.target = $Box002
Thus it won't matter if you swap the light shape for another light shape, the target belongs to the transform node.Maxscript made easy....
davewortley.wordpress.com
Follow me here:
facebook.com/MaxMadeEasy
If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.
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Originally posted by Dave_Wortley View PostThe baseObject is like the Shape node from Maya, Max has a transform Object which has a baseObject, Maya has a Transform Node and a Shape Node. Max hides it, Maya shows it. It's how the instancing system works. I wish we had a way to visualise this in Max!
What's worst? their name can be different!
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