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A few tips and some of my imagery featured in 3d artist
A few tips and some of my imagery featured in 3d artist
Please to have it in there. Makes me feel proud to do what I'm doing. Not sure how useful the tips are as I think most people know this kind of thing. Hope they help someone
It's as described. If you have a standard direct light or sun with no GI you can simulate GI with an ambient light and a vraydirt texture applied to the texture slot of the ambient light. It creates fake type shadows for the entire scene. It's obviously not as good as proper GI but I've managed to get away with it for certain scenes when time is short. With a bit of post work you it's quite surprising what kind of shortcuts you can take.
Ah, I see - Thanks for that! That interior image is very convincing - I thought you had used that method for that image as well.... but seems not : - )
I generally only use that method when I'm doing animations and the quality required isn't as high as normal. Sometimes because of tight deadlines it is the only method possible.
No that scene wasn't. None of my featured images use that method.
Steve,
I'd be interested in seeing what you accomplished using that method. I tried it on one of my scenes that has trees, shrubs, buildings, streets, etc., and the results were disappointing. (Even with a lot of tweaking of the sun and the ambient light parameters). Comparing the images side by side, the ambient light method fell really flat. Not really useable.
mh
Steve,
I'd be interested in seeing what you accomplished using that method. I tried it on one of my scenes that has trees, shrubs, buildings, streets, etc., and the results were disappointing. (Even with a lot of tweaking of the sun and the ambient light parameters). Comparing the images side by side, the ambient light method fell really flat. Not really useable.
mh
I only use this method on certain scenes. If I get the time to put a scene together I will post. I'm busy at the moment so it might be a little while till I do
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