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    Hello,

    I have a street, with 10 houses on it. It's not a flat site, but might be irreverent. Would you have your houses, each in its own file and xref'd in, or just one big file? Currently, all the modeling is done and I'm ready to start texture mapping. I'm looking for the best and easiest workflow.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
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  • #2
    xref xref xref!

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    • #3
      you can xref scene each one of them. This would mean you can only render the final scene without editing any part of the shader though, or object. You can also export each house as a combined vray proxy, this will allow some editing of the shaders. Really depends on how you plan to handle the final scene, weather you like to tweak it in scene at the end of the chain or not.

      I usually deal with many shots of the same thing, so I'd rather get proper looking assets which all look the same in every angle/shot.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #4
        xref-scene. Ground (streets, sidewalks curbs, etc) in one file, landscape in another file, bldgs. in another. But then my stuff is usually a few hundred buildings and it is all camera match so each camera match is its own file (camera, sun, background) and all the other stuff is xref'd in. Works great when you have 7 to 10 camera match images and the base stuff keeps changing.
        mh

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