I have asked this before,and I have answers, however, I never figured it out. If something has a UVW map, and is collapsed, how do you find what the UVW was? Can I get screen grabs, maybe?
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
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Originally posted by Rens View PostYou mean to edit or see the UV map? You can use the Unwrap UVW modifier and hit Open UV Editor.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Oh I see, so if for example planar or spherical mapping was used? As far as I know there's no way other than to eyeball it, try a few different mapping options to see if they fit.
However, if you want to copy over the UVs of the screen and want to use it on a similar object, you can look into the Projection modifier, this can project the UV layout of a source object to a target object with a different mesh.
Basically you add a Projection modifier to the screen, then you Pick the object that you want to have the same UV layout for. Under the Projection rollout you click Add. Then hit Project. I think that should do the trick.
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