in houdini you can take a particle system (specifically grains in this case) and replace the original particle with a cloud of new particles randomly positioned around the original centrepoint. this is great for adding apparent detail in sand simulations etc..
however uprezzing 10x (the default) basically makes an alembic file 10x the size. which is logistically very painful.
is there any way to do things like this as a rendertime operation? an option in the pointparticle shader? i guess its too obscure and specific to expect a new feature in vray eh...
however uprezzing 10x (the default) basically makes an alembic file 10x the size. which is logistically very painful.
is there any way to do things like this as a rendertime operation? an option in the pointparticle shader? i guess its too obscure and specific to expect a new feature in vray eh...
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