Announcement

Collapse
No announcement yet.

HDRI Light Studio 5.3 - Area Lights

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • HDRI Light Studio 5.3 - Area Lights

    Hi,

    I'm a 3ds max user, but I wanted to know if anybody tried the new HDRI Light Studio 5.3 update with the area lights yet.

    I've used HDRILS a bit in max, and was always bummed by the fact that I couldn't actually position lights and include/exclude - so I was pretty amazed at the new update.
    Now does it really work in production? Especially the include/exclue part is what interests me the most. Can I access the area lights inside 3ds max/Vray as usual? Are my include/exclude settings kept when I move the light inside HDRILS?
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    Isn't each light treated as an object/vraylight with texture? If so it should work with include exclude. Haven't tried it yet but looks very promising!

    Comment


    • #3
      Yeah, but it's about what happens when I change it, like,m does it get created anew by the software and if so, does it keep incl/excl?
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment

      Working...
      X