ive just made the jump to 2016 for a job where client is using the new physcam.. doesnt come back to 2014 very well ( my chosen version..) i also noticed a massive viewport speedup when scrubbing the timeline on my animated scene with 2016, so i thought id jump in.. i mean, its at sp3 so it should be pretty solid eh?
anyway im getting wierdness with window selection of scene objects in the viewport.. sometimes selects nothing, even if im trying to select 5000 objects.. then i try again..crash to desktop..
also, (although i didnt try since installing sp3) i noticed the scene explorer text selection seems broken? i have 1000 objects in my scene called "lamppost_xxx" so i go to the text selector and type "lamp" it filters down to 0 objects.
this is in the space of an hour or so of work.. i dread to think what other surprises are lurking in there.
back to 2014 for me!
-p.s. is there a script to convert standard max cams to the new physcam? if so i can give my scenes to client with standard cams and they can deal with the conversion without cursing me.
anyway im getting wierdness with window selection of scene objects in the viewport.. sometimes selects nothing, even if im trying to select 5000 objects.. then i try again..crash to desktop..
also, (although i didnt try since installing sp3) i noticed the scene explorer text selection seems broken? i have 1000 objects in my scene called "lamppost_xxx" so i go to the text selector and type "lamp" it filters down to 0 objects.
this is in the space of an hour or so of work.. i dread to think what other surprises are lurking in there.
back to 2014 for me!
-p.s. is there a script to convert standard max cams to the new physcam? if so i can give my scenes to client with standard cams and they can deal with the conversion without cursing me.
Comment