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I'm creating a large particle system but the particles are not reacting to the wind correctly Some of the particles are more affected than the others. Very strange !
Here you go. I'm basically trying to create a very large scale blizzard across a plane - a snowy blizzard but I cannot find a good method. I think because the scene is so big that's what might be causing the problem. Never had this issue before when working on smaller particle flow emitters.
I'll send it to you soon but I'm up against it with deadlines at the moment. I've ended up using 3dsmax volume fog to simulate large volumes of snow moving past the camera. It's the only way to do it within the time lines I have.
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